Computerspiele und wie sie von außen wahrgenommen werden

| 3 Comments
Will Wright zu den Gründen, warum Computerspieler oftmals missverstanden werden:
Society, however, notices only the negative. Most people on the far side of the generational divide - elders - look at games and see a list of ills (they're violent, addictive, childish, worthless). Some of these labels may be deserved. But the positive aspects of gaming - creativity, community, self-esteem, problem-solving - are somehow less visible to nongamers.
I think part of this stems from the fact that watching someone play a game is a different experience than actually holding the controller and playing it yourself. Vastly different. Imagine that all you knew about movies was gleaned through observing the audience in a theater - but that you had never watched a film. You would conclude that movies induce lethargy and junk-food binges. That may be true, but you're missing the big picture.
Mehr dazu in Wired, via BoingBoing.

3 Comments

Denke ich auch, dass es einen Unterschied macht, ob man über die Schulter zuschaut oder ob man selber aktiv spielt. Will Wright ist auch nur einer von vielen, der mit seinen Spielen bewiesen hat, dass Games auch unheimlich vielfältig sein können. Apropos "Killerspiele" - bin gespannt, wie das in Deutschland bald geregelt sein wird.

Sehr lesenswert, allerdings. Was ist denn da bzgl. Killerspielen im Werden?

Da soll wohl ein relativ unspezifisches Verbot ausgesprochen werden.

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This page contains a single entry by Dominik Schwind published on March 21, 2006 6:23 AM.

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